Large Town: I̽wi̽ E̜d Kez

I̽wi̽ E̜d Kez

I̽wi̽ E̜d Kez
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceFövnëbës Moot
RegionChyichy Söqüe Holt
Founded1326
Community LeaderChief Shelî Zaevnes
Area6 km2 (2 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation2262 m (7421 ft)
Average Yearly Precipitation269 cm/y (105 in/y)
Population1560
Population Density260 people per km2 (780 people per mi2)
Town AuraAbjuration
Naming
Native nameI̽wi̽ E̜d Kez
Pronunciation/ˈi̽wi̽/ /e̜d/
Direct Translation[national] [period (duration of time)]
Translation[Not Yet Translated]

I̽wi̽ E̜d Kez (/ˈi̽wi̽/ /e̜d/ [national] [period (duration of time)]) is a subtropical Large Town located in the Fövnëbës Moot of the Viceroyalty of Rosid.

The name I̽wi̽ E̜d Kez is derived from the Wood Elvish language, as I̽wi̽ E̜d Kez was founded by Centipede Swarms Phrigeegraet, who was culturaly Wood Elven.

Climate

I̽wi̽ E̜d Kez has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 5°C (41°F). I̽wi̽ E̜d Kez receives an average of 269 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the summer. I̽wi̽ E̜d Kez covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2262 m (7421 ft) above sea level.

Overview

I̽wi̽ E̜d Kez was founded durring the early 14th century in fall of the year 1326, by Centipede Swarms Phrigeegraet. The establishment of I̽wi̽ E̜d Kez was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Centipede Swarms Phrigeegraet struck deals with nearby nations and communities to establish I̽wi̽ E̜d Kez as a prison colony.

I̽wi̽ E̜d Kez was built using the conventions of Wood Elven durring the early 14th century. Naturaly, all settlmentss have their own look to them, and I̽wi̽ E̜d Kez is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

I̽wi̽ E̜d Kez is is constructed arround a series of premissive flagstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. I̽wi̽ E̜d Kez's millitarily questionable fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around I̽wi̽ E̜d Kez is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The town has truly fallen to evil.

Civic Infrastructure

I̽wi̽ E̜d Kez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̽wi̽ E̜d Kez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̽wi̽ E̜d Kez's parks.

I̽wi̽ E̜d Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̽wi̽ E̜d Kez.

I̽wi̽ E̜d Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

I̽wi̽ E̜d Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽wi̽ E̜d Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̽wi̽ E̜d Kez's public wards, blessings, and other arcane systems.

I̽wi̽ E̜d Kez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

I̽wi̽ E̜d Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̽wi̽ E̜d Kez's natural decorations nor waterways.

I̽wi̽ E̜d Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

I̽wi̽ E̜d Kez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

I̽wi̽ E̜d Kez's bank was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

Due to the actions of local Kami, autumn is skipped in I̽wi̽ E̜d Kez.

The Giant cockroach near I̽wi̽ E̜d Kez are known to be more aggressive than normal.

I̽wi̽ E̜d Kez's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Wild Magic energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6302 m2
    • Cattle and Similar Creatures: 390
    • Poultry: 4680
    • Swine: 312
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 156

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 6
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 5
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

499 of I̽wi̽ E̜d Kez's population work within a Foundational Occupation.

968 of I̽wi̽ E̜d Kez's population do not work in a formal occupation, but do contribute to the local economy. 93 (6%) are noncontributers.

Points of Interest

I̽wi̽ E̜d Kez has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.

Due to a magical anomaly, I̽wi̽ E̜d Kez is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century, I̽wi̽ E̜d Kez was attacked by savage rat ogress living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is I̽wi̽ E̜d Kez lost 272 people, 277 livestock, and 99 buildings. The conflict ended after roughly 37, when members of I̽wi̽ E̜d Kez's militia enacted an operation to destroy or capture a specific enemy religious figure. The operation was complicated by the army's activities draw the wrath of formerly neutral parties. The conflict ended with needing to break through the enemy's lines, which ended in victory for I̽wi̽ E̜d Kez's forces. The war is remembered in legend by I̽wi̽ E̜d Kez's bards, historians, and legend keepers.

History